Master At Arms

An Imperial void-ship can muster numerous small armies: security companies, boarding parties, the common crew armed with rusty blades and stub-guns, and often entire barracked regiments of mercenaries, Imperial Guard, or other steadfast troops. The Master-at-Arms is responsible for these militants and their commanders; it is his pledged duty to the Lord-Captain to ensure the loyalty of the void-ship’s forces, carefully guard the vessel’s security, maintain the armouries, ensure victory against boarders, and guide attacks upon the crew of enemy vessels or foes on hostile worlds.

Career Preference
This Role is usually associated with the Arch-Militant Career but may also be selected by a character with the Void-master Career.

Examples of Immediate Subordinates
Armoury crew, shipboard troop commanders, mercenary leaders.

Important Skills
Command: For leadership in battle, security operations, and boarding actions.
Tech-Use: To make the best use of the vessel’s machine and servitor security systems to capture or eliminate intruders.
Intimidate: A battle is doubly won when force of arms is not required for victory.
Scholastic Lore (Tactica Imperialis): The Master-at-Arms must be learned in strategy and tactics.

The Master-at-Arms gains a +10 bonus to the Prepare to Repel Boarders! Extended Action (see Rogue Trader page 218).

Master At Arms

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